User centered design
Goal of the course
Run through 7 cycles in which concepts are prototyped and tested (rapid prototyping), starting from a clear design brief. Students are expected to apply a wide variety of theory during these cycles (physical ergonomics, sensory ergonomics, cognitive ergonomics, design principles, behavioral design models, human-product interactions, etc.).
2nd bachelor students - Industrial Design & Engineering
Input at the start
A clear design brief focused on the development of a products that entails both a physical aspect (embodiment) and a digital aspect (interface). Optional: a mid-year and final review of student's concepts
A proof of concept + presentation
- How can a smart glamping product make camping even more spectacular?
- How can a smart office device improve mental and physical wellbeing in a home office context?