User centered design

During this one-year course students learn the fundamentals of interaction design (incl. UX & ergonomics) and apply both theories and methods on an individual project which entails the development of a hybrid product service system (smart product or phygital product).

Goal of the course

Run through 7 cycles in which concepts are prototyped and tested (rapid prototyping), starting from a clear design brief. Students are expected to apply a wide variety of theory during these cycles (physical ergonomics, sensory ergonomics, cognitive ergonomics, design principles, behavioral design models, human-product interactions, etc.).

The students

2nd bachelor students - Industrial Design & Engineering

Input at the start

A clear design brief focused on the development of a products that entails both a physical aspect (embodiment) and a digital aspect (interface). Optional: a mid-year and final review of student's concepts

End result

A proof of concept + presentation

Example projects

- How can a smart glamping product make camping even more spectacular?
- How can a smart office device improve mental and physical wellbeing in a home office context?


Teaching language



Worktime for students

approx. 140 hours


Year course