Overview courses academic year 2021 – 2022
Tackle everyday problems through inspiration from how nature has solved problems – a valorisation approach from biology
Following the Business Process Management lifecycle the students will (1) learn to create business process models using the Business Process Model and Notation (BPMN); (2) learn how business process models can be implemented and used in practice using different approaches and finally (3) learn how the evaluate and monitor the business processes and their corresponding implementation.
In this course, students learn how to apply co-creation in order to solve a societal problem. This forms an important element of the design thinking process, which is also tackled in this course.
Students commit themselves to start up and implement a project within and together with a social organization that can offer a solution to social challenges associated with a digital society.
This course aims to familiarize students with the basic principles and techniques of image processing and understanding. Different feature engineering and (deep) learning based approaches will be studied and evaluated on a variety of industrial use cases.
Students need to solve a concrete problem of corporate finance in a company, based on the academic knowledge they acquired during their studies.
In the course, students learn to design systems (where products and services are implemented). They do it in hands-on ways, prototyping and testing their design.
Students are taught to perform an economic analysis for an engineering project (infrastructure project, ICT investment). This including choosing between different technical alternatives or replacing an existing project/infrastructure with a new one. Goal is to evaluate technical solutions from a non-pure technical perspective, by taking into account investment costs and operational costs, uncertainty, expected lifetime and flexibility throughout the course of the project
During the course, the students acquire entrepreneurial skills and develop a business plan for a project or new organization
During the interdisciplinary project the students apply the knowledge they acquired during the 3 years of their bachelors degree on a big project. This project topic is suggested by an external partner and includes the development of a smartphone application and/or a web application with accompanying backend.
What is the role of IT infrastructure in businesses and how to have this resources oriented so its availability, performance and security is as high as possible.
Students are confronted with one or more real-world legal questions that they must analyze and answer under supervision.
In ‘Legal Design’, law students learn to apply Design Thinking techniques to legal issues in order to create innovative solutions tailored to the legal subject as the end-user.
Marketing communication offers a wide overview of theories, methods and applications of marketing communication in which all elements of the communication mix are addressed.
Students learn how to develop a health promotion intervention
In this course the students apply different skills and knowledge they acquired in their education. They develop a new food product from A to Z and don’t only look at the food safety, but also at the sustainability, the financial aspect, logistics, …
In this project, students are stimulated to perform research within the Faculty of Sciences, but linked somehow to a topic that can have a societal impact.
Analyse a societal problem, developing alternative solutions and proposing the best solution.
Quality Management is all about monitoring and improving the quality of your product (or process), based on statistical techniques (e.g. control charts, sampling, experimental design), certification (e.g. ISO 9001), optimization (e.g. planning) or continous improvement (e.g. six sigma projects).
The course deals with the latest sports & health tech insights and helps the students in going from idea / challenge in the field to an initial concept solution.
Students help the organization solving an issue with their external or internal communication based on a desk and empirical research.
Students sport management learn to create a strategic plan for sports organisations and learn to tackle strategic challenges in a critical way on the level of sport organisations and sports management.
Students are introduced in the theoretical background of talent detection, identification, and development in the context of high performance sports, the central question being: ‘can we accurately predict an athlete’s future performance development’?
There is an old saying in real-estate: the three most important things for a successful business are: ‘location, location, and location’
During this one-year course students learn the fundamentals of interaction design (incl. UX & ergonomics) and apply both theories and methods on an individual project which entails the development of a hybrid product service system (smart product or phygital product).